Changelog 0.18.7
•Fixed raw input device registration failing under certain circumstances
•Fixed memory leak in Direct3D10/11 renderers

Changelog 0.18.6
•Fixed gamma issues in Direct3D10/11 renderers on Windows 8+
•Fixed keyboard input not working in games using RawInput
•Fixed effect parser accepting empty variable declarations

Changelog 0.18.5
•Fixed Direct3D10/11 renderers failing to initialize if backbuffer is using a SRGB format
•Fixed Direct3D10/11 renderers failing to initialize on Windows 8+

Changelog 0.18.4
•Added Direct3D11 feature level info to trace logging
•Fixed Direct3D10/11 stateblocks leaking references after frame completed

Changelog 0.18.3
•Changed Direct310/11 handling of multisampling to copy the backbuffer instead of replacing it
•Fixed hook manager not catching modules loaded via "LoadLibraryEx"
•Fixed effects applied multiple times if game called "IDXGISwapChain::Present" without doing any drawing in between

Changelog 0.18.2
•Fixed D3D9 half texel offset correction only working for backbuffer sized textures
•Removed "Use at your own risk!" warning message from welcome text and moved it into readme

Changelog 0.18.1
•Fixed crash when last line of an effect file was an "#include" directive
•Removed Visual C++ redistributable dependency, now works without it being installed

Changelog 0.18.0
•Added window event message queue hooks, which handle keyboard and mouse input
•Added option to use key modifiers/combinations for toggling techniques via new annotations "togglectrl", "toggleshift" and "togglealt"
•Added support for numeric escape sequences in string literals to effect parser
•Added disclaimer message to overlay
•Added error message to setup tool if Visual C++ redistributable is missing
•Changed hook installation to log error status code if hook activation failed
•Changed network traffic monitor to use interlocked operations instead of critical sections for thread-safety
•Changed setup tool to only attempt analyzing the executable PE file and not launching the game (fixes crashes)
•Fixed crash in GTA5 when Steam overlay was active and ReShade named "dxgi.dll"
•Fixed effect reloading not working if there was an error during the preprocessor step
•Removed "d3dx9" dependency from 64 bit build since it isn't used there
•Removed support for loading effects from "Sweet.fx" and "ReShade\Common\ReShade.fx". Please use "ReShade.fx" instead.
•Removed disclaimer messagebox